Hugo
3 min read
15 Jul
15Jul

🎮 First Blog Review by Hugo 

“If mortality had a countdown, and that countdown was written in paint — would you still choose to resist?” This is the chilling conceit behind Clair Obscur: Expedition 33, a turn-based RPG that doesn’t just deliver a compelling gameplay loop — it interrogates the meaning of existence through aesthetics, systems, and narrative cohesion. It's the rare title that manages to feel intimate and operatic at once


🖌️ High Concept, Executed with Precision Set in a painterly world inspired by French Romanticism, Expedition 33 posits a universe where a divine figure — The Paintress — dictates death annually by painting a number on a monolith. That number determines the age of those fated to die that year, in a ritual known as The Gommage. This year, the number is 33 — and thus, our protagonists, all aged 33, know their time is up. Instead of accepting fate, they form Expedition 33, embarking on a beautifully melancholic journey to confront the Paintress and end the cycle of erasure. The premise alone evokes a literary sensibility more akin to Camus than conventional fantasy. It’s speculative fiction through the lens of brushstrokes and dread. 


🎮 Combat Design: A Hybrid of Style and Substance Turn-based combat in Expedition 33 walks a tightrope between tactical depth and cinematic flair. The UI is elegant, the animations deliberately choreographed. While at a glance it may recall Persona or Final Fantasy X, there’s an added layer of timing mechanics and positioning dynamics that reward mastery. Each character is more than their class archetype — they represent philosophical worldviews shaped by imminent death. Their synergy on the battlefield reflects the narrative tension between resignation and rebellion. 🧠 Pro tip for veterans: Learn to anticipate Paintress-inflicted status effects — they aren’t just mechanical hurdles; they’re emotional metaphors. 


🎭 Thematic Weight: More Than a Plot Device The Gommage isn’t simply a hook — it’s a thematic engine driving every interaction, decision, and piece of worldbuilding. The existential weight is palpable: towns prepare funerals before they celebrate birthdays, lovers rush timelines, and resistance movements splinter under philosophical schisms. There’s a pervasive melancholy that recalls NieR: Automata or Planescape: Torment, yet it never dips into nihilism. Instead, it asks: What does it mean to live when death is predictably painted? 


🗣️ Discussion Prompt: Which other games have used death or fatalism as a mechanic rather than a consequence? (*My picks: Outer Wilds, Fate/Stay Night, What Remains of Edith Finch.) Let’s trade thoughts below 👇 


🧠 Worldbuilding: Gothic Poetry Meets Symbolic Realism The environments in Clair Obscur feel curated, not constructed. You’ll notice the intentional placement of lighting sources, the symbolic use of decaying murals, and the way certain vistas mirror emotional beats in the story. It’s clear the devs at Sandfall Interactive weren’t just crafting “levels” — they were building emotional architecture. The score, likewise, leans into classical instrumentation with haunting minimalist motifs that amplify emotional contrast during combat and cutscenes alike. 


🏆 Final Analysis: A Masterclass in Form-Driven NarrativeClair Obscur: Expedition 33 is, quite frankly, the most cohesive RPG I’ve played this year. Its systems, story, art, and score are unified under a singular creative vision — death as design. This is not a comfort game. It’s not a sandbox or a time sink. It’s a crafted experience — one that respects your time, intelligence, and emotional bandwidth. If there’s any justice at the Game Awards, Expedition 33 won’t just be nominated — it will win


🎯 Reader Interactions for the Hardcore Fans: 

  • 🎨 Which RPG world would you risk stepping into, knowing you’d only have one year left?
  • 🔍 Did you find any philosophical or visual Easter eggs in Expedition 33 that others might’ve missed?
  • 🧩 If The Paintress represents divine determinism, what do you think Expedition 33 represents?
    Let’s go deep in the comments. I’m all ears.

Last but not the least for folks who would like to have a Summary:

Clair Obscur: Expedition 33 is a turn-based RPG set in a French-inspired world where death is determined annually by a ritual called the Gommage. When the number reaches 33, a group of doomed 33-year-olds forms Expedition 33 to stop the divine artist known as The Paintress.

With its philosophical depth, elegant combat, and painterly visuals, the game masterfully blends gameplay and narrative into a singular, emotionally resonant experience. 

It’s not just a contender — it’s a Game of the Year frontrunner. "When fate is written in paint, courage is choosing to rewrite the canvas."

– A reflection inspired by Expedition 33

 🔗Share This Review With: 

  • That one friend who still talks about Xenogears
  • Your RPG Discord server that debates turn-based vs. action monthly
  • Anyone who says "nothing original comes out anymore"

👉 Tag me if you share this post. I’d love to see your takes and hot theories.

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